It’s very simple to stand on a ledge out of the line of fire, wait for them to gather at the foot of the ledge like sheep and then safely rain rockets or grenades on them. It has switches and hidden areas and monsters that react to triggers, but it’s seriously impaired by the lack of advanced machinery that appeared in Quake2 (lifts, advanced doors, complex switches and triggers, and so on), plus its limited to a small set of enemies, a set of Quake skins that were in the public domain, albeit of exquisite quality.Įxcept the AI is quite dumb (forgets about you once you’re out of sight and won’t follow around more than one corner). I would compare it with the 1st Quake single player in terms of gameplay. It features a mode that involves getting through a map on a certain route and come out alive. I can tell you about Sauerbraten’s single player, which isn’t spectacular. As far as the rest of the games do any of them have a worth while single player mode, as in a story and not a bot death match?
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